
Morwen Lagann
Tyrathlion Interstellar
149
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Posted - 2012.05.10 00:08:00 -
[1] - Quote
Crossposted from a FW thread on another forum (disclaimer: I don't fly in FW and I don't intend to in the future, but I recognize that this is intended to have an effect on people outside of FW, and that part does include me. I'm also tired of the continual QQ whenever the advantage pendulum swings from one militia to the other.)
Anyway:
As I've said to a few people already, I like the changes they've already got listed, and think they're a great start, however I believe there are a few very important things missing from the list that without which I would consider this not in the slightest ready for release.
Things that help balance the playing field regardless of numbers on either side, like: - I-Hubs requiring constant upkeep. Even if nobody's offensively plexing in your system, LP should still need to be funneled into the I-Hub to keep it upgraded. Constantly. This would mean that if you don't feed an I-Hub, you can lose all of the upgrades and possibly the system; it would also force people to prioritize feeding the I-Hubs of strategic systems over others. Force militias to play triage with their systems - pool your LP into these two particularly important systems in exchange for barely upgrading (or even losing) these five systems over here that are of little use to either side. - Make rewards for various accomplishments scale inversely to the amount of space your militia holds. This means diminishing returns for LP rewards based on the amount of space held by your militia, and conversely, increased returns for the side with less space. The more of the opposing faction's space your militia has claimed, the less LP you receive for various tasks. The less space your militia holds, the higher the LP rewards, and the easier it is to flip systems. Coupled with the previous, the more space you hold, the smaller the amount of LP there is to spare for fueling your I-Hubs, and the harder it is to keep control over more space than less space; likewise, it makes it easier to make a comeback after you've been pushed into a corner.
These two changes alone would make me consider that maybe things were ready to be rolled out. It obviously needs more, but without these two? No. No way in hell is it ready for release. |